Pilgrimage of the Penitent

 When I first read the Mörk Borg campaign book, what stuck with me most was the portents of the end of days as your players traverse a dying world. This is what I chose to explore in my storyline. Yes- random beasts are emerging from the depth, a bastardization of the world that once showed us love, but do these bastards not also need love? Is their evil inherent or is it projected- a symptom of their ugliness? And if they are Evil, is it a permanent, unshakable state or can it be excised?

⸸ Pilgrimage of the Penitent is both a zine and a compendium that can be inserted into any campaign. Inspired by the Camino de Santiago, I began by designing a plethora of different NPCs, locations, treasures, creatures, and diseases your players might meet along the way. I then tied all of these elements together into a storyline that explores the lengths to which one might go to seek absolution during the impending apocalypse. The storyline is extremely combat-light and introduces a new “affliction” system wherein magical diseases can develop over time, granting boons or banes to your players.

Pilgrimage of the Penitent